Community of Practice

James Auger:
It’s ironic that in an age where techno-enthusiasm is de rigueur, good old-fashioned spying techniques might become handy again in order to ensure an ‘acceptable’ state of privacy. As designers of modern technologies, devices, and services, we have to wonder if peace of mind becomes the ultimate cost of being ‘modern’, connected & available? Should we be designing with a benchmark of ‘privacy is dead’ or should we be re-examining ways of re-privatising our daily lives while still staying connected?

If these objects encounter new technologies, how do they react? How should we? By looking at how we coerce technologies to suit our ideals and beliefs, how we manipulate data, and how we design objects, we may be inspired to create systems, services, and objects where we create ambiguity and mystery -- and ultimately, preserve our humanity.

Marcos Novak:
Data can be poetic, and artistic as well. It’s a history for human, creates a way for communication between

Information is becoming pervasive in the contemporary society, and is increasingly saturating the visual senses and the cognitive efforts of the lay masses. As our attention for visual impulses and cognitive effort has become more competitive, new approaches are being pursued to convey information to people in memorable and intuitive ways. With human's inherent proficiency in comprehending the physical affordances present in the real world, some researchers and designers are investigating how meaningful insights can be conveyed by way of "sculpting" data.

SuLars Spuybroek:
This paper proposes a domain model to establish the concept of data sculpture as a data-based physical artifact, possessing both artistic and functional qualities, that aims to augment a nearby audience's understanding of data insights and any socially relevant issues that underlie it. This paper also proposes a model of embodiment to capture and analyze the wide and multi-layered spectrum of existing data sculptures. In this model, the introduced concepts of metaphorical distances are used as a means to measure embodiment in data sculpture. The models provide groundwork for useful design principles for effective information communication of socially relevant, data-driven insights to a large, lay audience using data sculpture.

In this dissertation, I define and explore the conceptual space of embodiment for information visualization. For visualizations, embodiment refers to the level of congruence between the visual elements of the visualization and their physical shape.

Christina Lavonne
Biosphere Darkness
Parallel World The visual outcome is beautiful
provoke curiousity
But the interaction is dilemma
My piece is a learning device/living creature/
A new way of diary my life
1. Traditional way
2. Non traditional way -> poetic/bizzare
1. Living my life in a colorful way, a space that grow with me
Discuss about the relationship between people and the our digital metaphorical extensions, as we are living inside this digital world.

3 things as a series as well

I am interested in the Tamagochi effect, I want to explore the topic of meta

"aspectual shape

visualize a process

What process that matters?